Frequent question: What is the purpose of Eevee?

What is EEVEE used for?

Eevee is Blender’s realtime render engine built using OpenGL focused on speed and interactivity while achieving the goal of rendering PBR materials. Eevee can be used interactively in the 3D Viewport but also produce high quality final renders.

Is Eevee a raytracing?

EEVEE will use ray-tracing to fix some big limitations, but there are no plans to make EEVEE a full-blown ray-tracer. … Note that hardware ray-tracing is not a target for the 3.0 release but one of the motivations for the overhaul.

Is Workbench faster than Eevee?

That’s what Workbench is, it’s effectively a really fast, OpenGL render that lets you do everything from visualization to MatCap, et cetera, all with just a few clicks. … Each render offers you a lot of power. Eevee is fast, but not really accurate, but man, it’s really fast and it looks great.

Is Eevee real time?

EEVEE is a physically based realtime renderer: Eevee is Blender’s realtime render engine built within Blender using OpenGL focused on speed and interactivity while achieving the goal of previewing PBR (Physically Based Rendering) materials.

Does Eevee use GPU or CPU?

Being an OpenGL engine, Eevee only uses the power of the GPU to render. There are no plans to support CPU (software) rendering as it would be very inefficient. CPU power is still helpful to handle high complexity scenes as the geometry and modifiers are still prepared on the CPU before rendering each frame.

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Why is it called Eevee?

The ‘Eon’ name would also line up perfectly with Eevee’s original evolutions — Jolteon, Vaporeon and Flareon. Instead of this naming convention, localisers went with ‘Eevee’, a name which means ‘life’.

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